![]() ![]() Use Stun and Immobilize to prevent the closest monsters from doing any damage on their turn. But you have other tricks up your sleeve! ![]() It’s not always going to possible to use the hit and run strategy. The last thing you want is to be trapped behind a bunch of monsters! Stun monsters! Then, go early on turn 2 so that you can hit them again before rushing off.Ĭard initiatives are really important with this strategy, but so is having ample movement cards in your hand, ideally with Jump. Use your high initiative cards to go late on turn one, so the bad guys have already had their turn before you rush in and hit them. To do this, you’ll need a mixture of high and low initiative cards. You are one of the fastest starting classes in Gloomhaven, which means you can dash in and whack monsters and dash out again before they even have a chance to hit you! So how do we get around our weakness? Run hit / Hit run You need to be upfront and personal with the bad guys to deal the most damage, but you can’t take what you give out. It means that you need to be on the ball as Mindthief because there’s no room for error. Kudos to the Gloomhaven designers for trying something different with the Mindthief! Mindthief Strategy for Damage and StunĪ melee glass cannon is an unusual character build. ![]() We also didn’t have any classes that were issuing many negative status effects to monsters so I made that part of my build. That means there are lots of bad guys around in every scenario! When I played the Mindthief we already had a healer and a ranged damage dealer, so the melee damage Mindthief made the most sense for me. That’s the build that this guide focuses on.
0 Comments
Leave a Reply. |